Huizinga, Johan (1992), Homo Ludens, Beacon Press.
This quote narrates quite fittingly how games can be used as a social medium and will be incorporated into my introduction to give some needed direction to the essay.
I have also come across this interview with Donald Bitzer, in it he discusses the repercussions of what he terms, 'virtual trade', the exchange of in game items. I have used an interesting extract from this interview in my essay to illustrate how games can exist beyond a social for of recreation.
Interview with Bitzer, Donald L., (1988), Interviewed
by Sheldon Hochheiser, on 19th February 1988.
In support of the quote I use from the video interview in the last post I made, "What
we see now is people playing games, literally on every layer of society,
ranging from the Farmville super-world to what we do…we are expanding the
imagination of players of the time.” –Richard
Hilleman, chief creative officer of EA,
I will examine the game farmville to show how not all games are for the hardcore solo player and how multi-player can be made more accessible to a wider audience. This has lead me to Zynga's homwpage, where I was surprised to learn that Cityville outshines Farmville by more than double its registered users.
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